"We are here to give you something to believe in": the former Disco Elysium devs of Summer Eternal reveal new RPG Red Rooster, a game of fire, water and alternate selves
Earlier this month, the former Disco Elysium developers of worker co-operative studio Summer Eternal sent me a 500-page anthology describing their new game Red Rooster. It's a 3D, real-time, third-person RPG you could broadly style as a spiritual Disco successor, working in the tradition of Planescape: Torment and Vamp...
Earlier this month, the former Disco Elysium developers of worker co-operative studio Summer Eternal sent me a 500-page anthology describing their new game Red Rooster. It's a 3D, real-time, third-person RPG you could broadly style as a spiritual Disco successor, working in the tradition of Planescape: Torment and Vampire: The Masquerade - Bloodlines, but which also owes much inspiration to Baldur's Gate 3 and Dark Messiah of Might and Magic. It takes place in a magic realist, "our-world-adjacent", mightily flammable and divided river city called Arta-Trantor, created with Unreal Engine and housing a "physics-powered sandbox of objects you can individually move, manipulate – and burn."
Original reporting appears on the publisher’s site.
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