Zelda: Ocarina of Time Remake's Single Save File Breaks One Old N64 Household Tradition
It's actually pretty funny looking back on The Legend of Zelda: Ocarina of Time now, considering the original N64 game allowed you to take one of Nintendo's most recognizable characters and call him whatever you wanted. I mean, Link could literally spend the entire game being called something completely ridiculous, and...
It's actually pretty funny looking back on The Legend of Zelda: Ocarina of Time now, considering the original N64 game allowed you to take one of Nintendo's most recognizable characters and call him whatever you wanted. I mean, Link could literally spend the entire game being called something completely ridiculous, and everyone around him would just go along with it, so long as the name fit within the character limit. And with three separate save files, multiple people sharing the same cartridge could each have their own version of Link, complete with a different name that would even appear in the game's dialogue. However, the Ocarina of Time remake on Switch 2 has officially put an end to that tradition, replacing the original's three save slots with one manual save per user profile and removing Link's name customization altogether. Personally, I actually like this change, especially now that the remake has fully voiced cutscenes where characters can finally address Link by his actual name.
Original reporting appears on the publisher's site.
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