Home› News› Zelda: Ocarina of Time Remake Proves Fast Travel Has a Price
gaming Nov 3, 2026 · 👁 3 views · Syndicated from Game Rant

Zelda: Ocarina of Time Remake Proves Fast Travel Has a Price

I can't imagine how many times I've crossed Hyrule Field in the original The Legend of Zelda: Ocarina of Time, and if I'm being honest, I probably spent most of those trips rolling because it was faster than running. So I can certainly understand why Eiji Aonuma initially wanted the Switch 2 remake to include additiona...

I can't imagine how many times I've crossed Hyrule Field in the original The Legend of Zelda: Ocarina of Time, and if I'm being honest, I probably spent most of those trips rolling because it was faster than running. So I can certainly understand why Eiji Aonuma initially wanted the Switch 2 remake to include additional warp points, especially when modern Zelda games have made fast travel so convenient. However, in Nintendo's November 2 Ask the Developer interview, Aonuma revealed that after the team implemented those shortcuts, he actually had them removed because players were missing opportunities to discover things along the way. And I think his decision says quite a bit about how easily a feature designed to make a game more convenient can end up taking something away from the experience.

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