Zelda: Ocarina of Time Remake Is Making One of the N64's Biggest Limitations Impossible to Hide
The Legend of Zelda: Ocarina of Time has been around long enough that a lot of its design has basically become inseparable from its identity. Link automatically jumps at ledges. The camera largely decides where players should be looking. Time moves differently depending on where Link happens to be. Towns, interiors, an...
The Legend of Zelda: Ocarina of Time has been around long enough that a lot of its design has basically become inseparable from its identity. Link automatically jumps at ledges. The camera largely decides where players should be looking. Time moves differently depending on where Link happens to be. Towns, interiors, and other spaces are broken up in ways that barely register anymore because that's simply how Ocarina of Time has always worked. After nearly 30 years, those things don't necessarily feel like compromises. They just feel like Ocarina of Time.
Original reporting appears on the publisher’s site.
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