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gaming Nov 13, 2026 · 👁 3 views · Syndicated from Rock Paper Shotgun

While soulslikes went bigger than big, Death's Door swung open the appeal of a tighter adventure

Declaring a Best Way of Doing Things is a fool’s game, though in recent years my favourite entries in the Tricky Hitting genre – inclusive of soulslikes and their hybridised disciples – have been the big, bulging ones. Elden Rings and Silksongs, with vast kingdoms and deep, rattling toolkits for survi...

While soulslikes went bigger than big, Death's Door swung open the appeal of a tighter adventure

Declaring a Best Way of Doing Things is a fool’s game, though in recent years my favourite entries in the Tricky Hitting genre – inclusive of soulslikes and their hybridised disciples – have been the big, bulging ones. Elden Rings and Silksongs, with vast kingdoms and deep, rattling toolkits for surviving them. The reason it’s a fool’s game is because you can also have something like Death’s Door, a taut, compact, lighthearted little actioner that fills eight hours instead of 80 and yet never feels underwhelming or compromised for it.

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