While soulslikes went bigger than big, Death's Door swung open the appeal of a tighter adventure
Declaring a Best Way of Doing Things is a fool’s game, though in recent years my favourite entries in the Tricky Hitting genre – inclusive of soulslikes and their hybridised disciples – have been the big, bulging ones. Elden Rings and Silksongs, with vast kingdoms and deep, rattling toolkits for survi...
Declaring a Best Way of Doing Things is a fool’s game, though in recent years my favourite entries in the Tricky Hitting genre – inclusive of soulslikes and their hybridised disciples – have been the big, bulging ones. Elden Rings and Silksongs, with vast kingdoms and deep, rattling toolkits for surviving them. The reason it’s a fool’s game is because you can also have something like Death’s Door, a taut, compact, lighthearted little actioner that fills eight hours instead of 80 and yet never feels underwhelming or compromised for it.
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