We Haven't Had A Golden Sun Game In Almost 16 Years, And I'm Starting To Lose Hope
Twenty-five years ago, Camelot Software Planning did something a bit ridiculous: it put a sprawling JRPG onto the Game Boy Advance, made it so big that it had to be split into two individual games, and did so while making it one of the best-looking RPGs sitting on portable consoles at the time. Golden Sun arrived in 20...
Twenty-five years ago, Camelot Software Planning did something a bit ridiculous: it put a sprawling JRPG onto the Game Boy Advance, made it so big that it had to be split into two individual games, and did so while making it one of the best-looking RPGs sitting on portable consoles at the time. Golden Sun arrived in 2001 with painterly sprites and showy animations that evenly matched its level of quality across both gameplay and writing. For a certain type of kid (hi, hello), it was the first handheld game that felt properly epic — Pokemon was great, but this was something else.
Original reporting appears on the publisher’s site.
Open original article →