The Incident At Galley House review – an enthralling deduction game that can't escape the genre's classic problem
The machine before me looks like Frankenstein's homebrew version of Guess Who. Its main panel is composed of three rows of portraits. Some show men in 1930s suits, others women in flapper dresses, still more are simply blue people-shaped silhouettes. Below each portrait is a simple on/off switch. To the left of the por...
The machine before me looks like Frankenstein's homebrew version of Guess Who. Its main panel is composed of three rows of portraits. Some show men in 1930s suits, others women in flapper dresses, still more are simply blue people-shaped silhouettes. Below each portrait is a simple on/off switch. To the left of the portraits is a slide selector alongside a list of locations. Above that is a radio dial and filament lights indicating a current setting. At the bottom of the machine is a readout displaying a cryptic code '01-QU-1-11'. And, to the right, most enticing of all, is a big red lever.
It may not be much to look at, but calibrated correctly, this machine lets me hear the dead. It's a good thing, too, because there are plenty of corpses at Galley House.
Original reporting appears on the publisher’s site.
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