Steam Frame-ready VR rhythm game Beat Saber is adding hand-tracking and a punchy new mode in its "biggest update ever"
I’m not saying that the reveal of Beat Saber’s "biggest update ever" was timed to coincide with a swell of VR interest induced by the new Steam Frame. But I am going to infer it, without evidence, before immediately moving on to what the sweaty sword-slashing rhythm game can expect when said update lands in...
I’m not saying that the reveal of Beat Saber’s "biggest update ever" was timed to coincide with a swell of VR interest induced by the new Steam Frame. But I am going to infer it, without evidence, before immediately moving on to what the sweaty sword-slashing rhythm game can expect when said update lands in Spring of 2027.
First and foremost is an entire new mode, Flux. This sees Beat Saber ditch the sabers and dial up the beating, demanding your own bare hands punch, prod, and slap their way through notes. A Beat Saber Unarmed build, basically. Looks fun! If probably no less tiring.
Original reporting appears on the publisher’s site.
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