Riot has "all sorts of smart reasons" to not make its League of Legends MMO, but Marc Merrill is confident it'll succeed
MMOs are, perhaps, the hardest videogames to make. They're massively multiplayer, as per their name, requiring countless hours refining servers and ensuring that minute interactions don't crash systems. They're expansive, meaning that content drops have to feel significant. But most of all, they're a lifestyle - a life...
MMOs are, perhaps, the hardest videogames to make. They're massively multiplayer, as per their name, requiring countless hours refining servers and ensuring that minute interactions don't crash systems. They're expansive, meaning that content drops have to feel significant. But most of all, they're a lifestyle - a lifestyle that requires hours of grind and dedication. [...]
Original reporting appears on the publisher’s site.
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