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GTA 6 devs tried "not to jump on the bandwagon" of passing trends and instead created their "own slanted, overblown versions"
gaming
Oct 5, 2026
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· Syndicated from Eurogamer
GTA 6 devs tried "not to jump on the bandwagon" of passing trends and instead created their "own slanted, overblown versions"
Creating a timely satire can be tough when development takes half a decade or more - it's the reason South Park's stuck with its crude art style for literal decades, but the developers of GTA 6 can't just replace their world-class tech with paper cutouts. Instead, the team simply tried to avoid trends that would become...
Creating a timely satire can be tough when development takes half a decade or more - it's the reason South Park's stuck with its crude art style for literal decades, but the developers of GTA 6 can't just replace their world-class tech with paper cutouts. Instead, the team simply tried to avoid trends that would become outdated come launch.
Original reporting appears on the publisher’s site.
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