Final Fantasy 7 Revelation's Auto-Level System Shows What The Witcher 3 Got Right 11 Years Ago
As a longtime Final Fantasy fan and one who has thoroughly enjoyed the Final Fantasy 7 Remake trilogy so far (regardless of what some might say), I am anxiously awaiting the release of the third and final entry in the trilogy, Final Fantasy 7 Revelation. I'm certainly not alone in my love for Final Fantasy 7—although I...
As a longtime Final Fantasy fan and one who has thoroughly enjoyed the Final Fantasy 7 Remake trilogy so far (regardless of what some might say), I am anxiously awaiting the release of the third and final entry in the trilogy, Final Fantasy 7 Revelation. I'm certainly not alone in my love for Final Fantasy 7—although I would love to see a remake of FF6 or FF9 as well—and the more I hear about what it's bringing to the table, the more I salivate at the prospect of playing it. Final Fantasy 7 Revelation's open world, no matter how big it ends up being, sounds like an incredible way to spend a good chunk of time in the Final Fantasy 7 universe, and I have enjoyed being behind the sticks to witness each entry's evolution of the original game's combat firsthand. However, there is one feature I do find a bit odd that I will personally not be taking advantage of, though I guess I do see why some players might: the auto-level system.
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