Fable Is Finally Doing Something Immersive Most Open-World RPGs Still Avoid
Open-world RPGs can often only be as good as the environments within them, and some of the most iconic and memorable places to explore are the larger cities that house the people of the land. However, in a lot of cases, when you step into the streets and start moving through the crowds of NPCs, it becomes apparent that...
Open-world RPGs can often only be as good as the environments within them, and some of the most iconic and memorable places to explore are the larger cities that house the people of the land. However, in a lot of cases, when you step into the streets and start moving through the crowds of NPCs, it becomes apparent that a lot of the buildings are mere props whose only purpose is to fill out the space. But, in the new Fable, that trend is being removed entirely, as the developers have worked tirelessly to create and craft bespoke interiors for every house, shop, and structure inside the walls of Bowerstone.
Original reporting appears on the publisher’s site.
Open original article →