Home News Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs
gaming Jul 11, 2026 · 👁 27 views · Syndicated from PCGamesN

Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs

It's been a tough week for Doom studio Id Software. The team that established the groundwork for basically all FPS games to come with classics including Wolfenstein 3D, Doom, and Quake was hit with devastating layoffs this week. With 3,200 job cuts announced by Xbox amid wider losses impacting 2.1% of Microsoft's globa...

It's been a tough week for Doom studio Id Software. The team that established the groundwork for basically all FPS games to come with classics including Wolfenstein 3D, Doom, and Quake was hit with devastating layoffs this week. With 3,200 job cuts announced by Xbox amid wider losses impacting 2.1% of Microsoft's global workforce, a [...]

Read full story at PCGamesN →

Original reporting appears on the publisher’s site.

Open original article →
Related Articles
gaming

GSC Game World says there's a reason it didn't give Stalker 2 more time in the oven: 'To make something better, you need to receive feedback, and this feedback should be fresh'

gaming

How to Get Rid of Junk in Blood of Dawnwalker

gaming

A new Mortal Shell 2 update breaks soulslike tradition with an experimental adaptive difficulty