Home › News › Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right
gaming Oct 26, 2026 · 👁 3 views · Syndicated from Eurogamer

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series, whereas I thought it was a little too easy, almost like the game played itself. Read...

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series, whereas I thought it was a little too easy, almost like the game played itself.

Read more

Read full story at Eurogamer →

Original reporting appears on the publisher’s site.

Open original article →
Related Articles
gaming

Clean a whole planet with a toothbrush in Moon Sweepers, the PowerWash genre's latest crime against perfectionists

gaming

Commandant Office Location & Loot - MW4 DMZ

gaming

Magic: The Gathering's Star Trek Set Just Made Retreat a Winning Strategy