Denshattack review: one of 2026's best games so far is a racing ruckus of railways, rebellion, and ramen
I fear I’ve authored some kind of Boy Who Cried Wolf situation, vis à vis Denshattack. It’s shown signs of greatness ever since its reveal last year, but in hindsight, I wonder if my enthusiasm for its silly side – it is undeniably a game about trains doing skateboard-style flips and grinds, so...
I fear I’ve authored some kind of Boy Who Cried Wolf situation, vis à vis Denshattack. It’s shown signs of greatness ever since its reveal last year, but in hindsight, I wonder if my enthusiasm for its silly side – it is undeniably a game about trains doing skateboard-style flips and grinds, sometimes while chased by giant baseballs – ever contributed to an impression of it as a mere novelty. A joke game, disinterested in anything beyond breakneck wackiness.
I hope not. Because Denshattack is utterly and genuinely brilliant, and not just because it lets you blow up an AI data centre by ploughing a locomotive through it.
Original reporting appears on the publisher’s site.
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