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gaming Dota 2 Oct 3, 2026 · 👁 1 views · Syndicated from PC Gamer

Deadlock is the king of MOBA character designs, and it's all thanks to Valve's embrace of New Yorkyness

The Cursed Apple, wherein Valve’s latest MOBA Deadlock takes place, is ‘an urban fantasy setting’ in the same way that Limp Bizkit is ‘an American rock band.’ Sure, the label is accurate, but Deadlock is unmistakably, crucially, and specifically New York the same way Fred Durst is sort of like the living avatar of Jack...

Deadlock is the king of MOBA character designs, and it's all thanks to Valve's embrace of New Yorkyness

The Cursed Apple, wherein Valve’s latest MOBA Deadlock takes place, is ‘an urban fantasy setting’ in the same way that Limp Bizkit is ‘an American rock band.’ Sure, the label is accurate, but Deadlock is unmistakably, crucially, and specifically New York the same way Fred Durst is sort of like the living avatar of Jacksonville, Florida.

The latest batch of new heroes just unveiled as part of the City Never Sleeps embraces this aspect of the game and takes it to new heights. Almost all the new characters are the sights and sounds of New York City: old man playing chess in the park? That’s Solomon, a chessboard-wielding wizard. A grandma on a park bench, feeding pigeons? That’s Baba, a cheeky twist on Slavic folklore. What about those giant, slimy rats always gnawing on floor pizza? Enter the literal Rat King, who makes all of da rules.

Just look at this fan concept for a Chinese immigrant and construction worker reimagined as Sun Wukong (who natural law mandates must appear as a playable character in every MOBA). Deadlock’s online community is always abuzz with ruminations about what comes next the same way you can find with games like Heroes of the Storm or Smash Bros., but their enthusiasm isn’t for games they’ve already played or stories that have already been told. It’s for the winding alleyways and wild card denizens of the real-life NYC, pulled through a prism of macabre magic.

Maybe that sounds like a gimmick, but the game is never content to leave these characters without dimension. Vyper isn’t just a slithering sewer lizard with a firearm, she’s a chronic flirt and a dismal career criminal. Seven may be a cackling pulp serial villain, but mark his tender memories of friendly wight Kelvin and his affinity for the naive, almost childlike goo monster Viscous.

(Image credit: Valve)

It's refreshing because a lot of MOBA heroes are basically action figures: emphatic, unsubtle, function-first designs where narrative is a secondary priority at best. It’s obvious why this is if you know the genre’s history—MOBA progenitor DotA's designs all came from Warcraft, and its successors haven't been able to fully get away from that. Sure, Dota 2’s Disruptor has a unique backstory, and he’s an oglodi rather than an orc, but no amount of reverse-engineering will erase the truth from my memory: he is Thrall, but red.

League isn't too far off from that, taking generic character concepts with rough DotA counterparts and retooling them for a standalone game—one with a narrative that wouldn’t be figured out for years. Heroes of the Storm's Smash Bros. grab bag of Blizzard favorites has its own charm, but it certainly isn't cohesive. Smite draws from a different well, but real-world mythology is even more archetypal and constrained by prior assumptions than Blizzard's fantasy cast.

That’s not to say you can’t tell a good story with ‘Thrall, but red.' Dota 2 actually has a lot of fun storytelling if you look for it. But Deadlock breaks new ground for MOBA-pilled lore fiends simply because it's not so beholden to its forebears.

(Image credit: Valve)

Deadlock is the rare MOBA with both an original story to tell and the blank canvas necessary to tell it best. Valve has seized this opportunity with apparent relish, and you can see the results of that in the oodles of fan art pouring out for each of the newest six characters, only one of whom is even out at this point. Every time the community gets its hands on unique names for over 100 of the Rat King's unique rat citizens or Valve patches in "over 10,000 non-ping voice lines" in a single pre-release update, playtest enthusiasm renews all over again (it just hit a new all-time concurrent player count peak yesterday, according to SteamDB).

CAN YOU PUT A PRICE ON PEACE?BECAUSE I SURE CAN!Deadman Danny #deadlock pic.twitter.com/KJGYBhulyhSeptember 30, 2026

Deadlock's specific emphasis on New Yorkian archetypes also begs the question, what’s next? I need a ghostly muckraker journalist. A witch with a hot dog cart. A greedy, monstrous landlord who charges his enemies soul rent! I’m giddy for what’s to come the same way I am with a crossover fighting game, but there’s not that latent stench of knowing it all doubles as advertising for other products. For every bit it’s a pulpy fantasy world, Deadlock is a celebration of the real one outside. And where other MOBAs are sketching in familiar margins, it still feels fresh two years into its "private" playtest.

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Original reporting appears on the publisher’s site.

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