Cyberpunk trading sim Probably Stolen is about running a kiosk in a space station full of gangs, megacorps, and secret rogue cyborgs
I have so far not been shivved, shanked, brain fried, hazed, wasted, ironed, short-circed, flat-lined or even complained at in Probably Stolen - Cyberpunk Shopkeeper Sim, but I'm sure it's just a matter of time. In this neuromantic kiosk game from Questing Goose Studio, you're a new store owner aboard a backwater space...
I have so far not been shivved, shanked, brain fried, hazed, wasted, ironed, short-circed, flat-lined or even complained at in Probably Stolen - Cyberpunk Shopkeeper Sim, but I'm sure it's just a matter of time.
In this neuromantic kiosk game from Questing Goose Studio, you're a new store owner aboard a backwater space station. Each day, you roll up the shutter and do business with a procession of shady types, ranging from janitors with unappetising beards to sexy cowled folk with Main Character tattoos. The basics are simple enough, for all the overwhelmingly menu-led presentation: buy what you can afford, according to your instinct for the wider market, sell what you can fit into the customer's budget. But things quickly get complicated.
Original reporting appears on the publisher’s site.
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