Backrooms director Kane Parsons is currently working on '3 dream projects' while wearing a Valve hoodie—suspicious
Fans of horror or obscure liminal spaces have been eating exceptionally well this year, what with all the outstanding horror games and movies—one of which being Kane Parsons' silver screen debut, The Backrooms film. As a fan of Parsons' YouTube series I was pretty confident that this film would nail the Backrooms, and...
Fans of horror or obscure liminal spaces have been eating exceptionally well this year, what with all the outstanding horror games and moviesâone of which being Kane Parsons' silver screen debut, The Backrooms film. As a fan of Parsons' YouTube series I was pretty confident that this film would nail the Backrooms, and I was right. But now that's done, fans are left wondering what's next for Parsons.
There have been rumours of a Backrooms sequel swirling pretty much since the first screening of the film ended, but there's nothing concrete. Parsons, though, has since confirmed during an interview with The Kyle Buchanan Show that he's working "on three dream projects, currently". So if we assume The Backrooms sequel is one of them, what could the other two be? Well, it could have something to do with the Valve hoodie Parsons is wearing in the interview.
Parsons has shared stories about going to visit Valve HQ on his social media a couple of times, each one sparking new rumours of the potential collaboration that he could be cooking up. He's openly talked about how influential the Portal games have been on his creative journey, so most fans are betting on that as his adaptation of choice. But mum's the word: "They'd get me with their space lasers if I speak about it," Parsons says. "They can see through walls. They're very serious." Yup, sounds like Valve to me.
The most Parsons can talk about when it comes to Valve is just how nice they are. "They're lovely people over there," Parsons adds. "They work in experiments, and I like that because that tends to be how I work. I don't really have a desire to sensationalise anything I may or may not be talking to them about over there." He goes on to explain how there's not a whole lot to report back on: if anything is going on it's in the super early stagesâmostly just figuring out whether there's something there and, if so, does it align with both creative visions.
"It's more like having an abstract creative conversation that could flow in 30 different directions," Parsons says. "If you just know the way Valve works I think they're looking to experiment internally more than anything that can be talked about. If something cool comes of it I'm sure somehow people will know."
For the most part it just seems like Parsons is trying to keep his options open and make deliberate moves that'll help his skills grow: "I'm trying to make sure that I'm not rushing into [things], I'm trying not to bite off more than I can chew. And I'm trying to pick things that will force me to learn about subjects that I think are foundational."
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