Warlock: Dungeons & Dragons Has a Clever Answer to Open-World Handholding
When it comes to dodging the handholding woes of the traditional open-world formula, Warlock: Dungeons & Dragons looks like it'll be taking a novel approach. Following the gameplay reveal at Gamescom Opening Night Live, Invoke Studios has told several outlets that the game will skip the waypoints that normally carry a...
When it comes to dodging the handholding woes of the traditional open-world formula, Warlock: Dungeons & Dragons looks like it'll be taking a novel approach. Following the gameplay reveal at Gamescom Opening Night Live, Invoke Studios has told several outlets that the game will skip the waypoints that normally carry a player from one story beat to the next, instead expecting players to talk to villagers, watch for things out of place, and navigate the game themselves. Finding the next narrative or gameplay thread in Warlockis meant to be part of the experience, and that is pretty neat.
Original reporting appears on the publisher’s site.
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