Tomb Raider: Legacy of Atlantis feels strangely double-A
I am not a Tomb Raider expert - my memories go about as far back as playing the bulk of the original and its sequel at a friend's house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I've always taken from my fuzzy recollect...
I am not a Tomb Raider expert - my memories go about as far back as playing the bulk of the original and its sequel at a friend's house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I've always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider's defining traits is its precision. Jump exactly here. Land exactly there. Manually press a button to grab the ledge. If you miss you die - or at least get very frustrated.
Original reporting appears on the publisher’s site.
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