Roguelite strategy spinoff Company of Heroes 3: Final Stand breathes fresh live into some of the series' oldest features
I’d put my six-pounder anti-tank guns in the perfect position to halt the Tigers’ advance. The German tanks would have to cross the bridge, keeping them packed together, and the derailed train on their flank would keep them from spreading out too much before they came into range of my British gunners’...
I’d put my six-pounder anti-tank guns in the perfect position to halt the Tigers’ advance. The German tanks would have to cross the bridge, keeping them packed together, and the derailed train on their flank would keep them from spreading out too much before they came into range of my British gunners’ heavy ordnance.
Being the twelfth and last wave of this game of Company of Heroes 3: Final Stand, if I could put down the tanks' advance I'd win the match and take home a healthy bushel of perk points to upgrade my faction for future matches.
But then the blasted Luftwaffe arrived.
Original reporting appears on the publisher’s site.
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