Live-Service Games Are Dying, and Crimson Moon Knows It
The modern video game industry is currently undergoing a massive structural shift as the unsustainable gold rush for endless live-service monetization officially runs dry. One of the best recent examples of this is Bungie's decision to effectively end all planned live-service support for Destiny 2 with one final major...
The modern video game industry is currently undergoing a massive structural shift as the unsustainable gold rush for endless live-service monetization officially runs dry. One of the best recent examples of this is Bungie's decision to effectively end all planned live-service support for Destiny 2 with one final major update, thus marking the death of one of the genre's biggest pioneers and casting a shadow of doom and gloom over the genre itself. In the wake of this industry-wide decline, more traditional standalone titles like ProbablyMonsters' Crimson Moon are emerging to claim a fatigued player base that prefers complete experiences over those with promises to evolve.
Original reporting appears on the publisher’s site.
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