I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon Forbidden West. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at...
The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon Forbidden West. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would like you to pretend that the below is voiced by Michael Caine's character from The Prestige. Specifically, think of the scene where he describes what goes into a genuinely great magic trick.
Original reporting appears on the publisher’s site.
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