First-Person Combat Games That Are 10/10 Masterpieces
First-person combat doesn't always feel quite right. Controlling the camera and aiming a gun are easy enough to manage in tandem, but swap out that gun for a sword, and suddenly the momentum of a swing and the reliability of the targeting system can become finicky. That's saying nothing of the sometimes nauseating feel...
First-person combat doesn't always feel quite right. Controlling the camera and aiming a gun are easy enough to manage in tandem, but swap out that gun for a sword, and suddenly the momentum of a swing and the reliability of the targeting system can become finicky. That's saying nothing of the sometimes nauseating feeling of spinning the camera one way while your sword swings the other.
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