Fantasy RTS Flow of War is an immediately moreish blend of worker herding, fortress building, and 90s-style visuals
My workers in Flow of War are tireless and uncomplaining, labouring away silently in the face of all adversity. Nonetheless, I can feel their seething irritation when I plant my fortress layout awry. Flow of War is a "classic RTS" with an economic element that mostly runs itself. You conjure a bunch of minions from you...
My workers in Flow of War are tireless and uncomplaining, labouring away silently in the face of all adversity. Nonetheless, I can feel their seething irritation when I plant my fortress layout awry. Flow of War is a "classic RTS" with an economic element that mostly runs itself. You conjure a bunch of minions from your town hall, pop down templates for cropfields, forges, wells, and suchlike, and watch as your drudges get on with the building and resource-gathering.
Where you can contribute is in laying out those structures in an efficient way, so that your serfs accomplish as much as possible before the timer runs down and you have to fend off a fresh wave of attackers, emerging from hellportals around the map. After 30 minutes with the demo, I have mostly learned what not to do.
Original reporting appears on the publisher’s site.
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