Dragon Age Veteran Says More Devs Should Use Product Placement In New Releases
It's no secret that game budgets are ballooning. Just earlier today, it was reported by a Danish public broadcaster that 007 First Light cost $200 million dollars and took seven years to make. The question is, how do studios recoup those costs? Increasingly, the answer has been to jam-pack in microtransactions or suppo...
It's no secret that game budgets are ballooning. Just earlier today, it was reported by a Danish public broadcaster that 007 First Light cost $200 million dollars and took seven years to make. The question is, how do studios recoup those costs? Increasingly, the answer has been to jam-pack in microtransactions or support games with expansions and a steady stream of post-launch updates, adopting almost live-service lite models. If not pivoting to live service altogether. BioWare veteran Mark Darrah, who was a long-time producer on the Dragon Age series, has another idea.
Original reporting appears on the publisher’s site.
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