Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game that might not be chunky enough for today's simulation sickos
Space! The final frontier. These are the voyages of the USS Rock Paper Enterprise. Or they will be, once I've worked through my launch checklist. OK, says here I start by activating the APU. There's no "APU" on the bridge display, but I'm guessing they mean "auxiliary power unit". Done! Now I have to wait a few turns,...
Space! The final frontier. These are the voyages of the USS Rock Paper Enterprise. Or they will be, once I've worked through my launch checklist. OK, says here I start by activating the APU. There's no "APU" on the bridge display, but I'm guessing they mean "auxiliary power unit". Done! Now I have to wait a few turns, then switch on the actual reactor, and spend another couple of turns waiting for it to fill the battery. Now I just activate my helm and sensors, and boom, we're away. Where was I? Ah yes... its five-year mission, to explore strange new worlds! To seek out new life and new civilizations! To boldly go where some very old Star Trek games have gone before!
Original reporting appears on the publisher’s site.
Open original article →