Brilliant Open-World Games About Oppressive Regimes
The "go anywhere, do anything" design of open-world gamesis a deliberate choice to impose as few restrictions on your progression as possible. No "correct" order in which you need to explore the world, no limits on how you reach your next objective, and no invisible walls preventing you from climbing over a clearly cli...
The "go anywhere, do anything" design of open-world gamesis a deliberate choice to impose as few restrictions on your progression as possible. No "correct" order in which you need to explore the world, no limits on how you reach your next objective, and no invisible walls preventing you from climbing over a clearly climbable ledge. That freedom can be tricky for developers to wrangle, but when it's done right, there's no feeling like it in gaming.
Original reporting appears on the publisher’s site.
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